New currency items allow them to craft powerful new implicit modifiers onto items that enable new build opportunities. Endgame Item Crafting: Players can master the Eldritch Implicit Modifier system to improve their best items. These bosses can potentially drop a selection of extremely valuable new unique items. Four Pinnacle Bosses: The new storyline is capped with four new Pinnacle Bosses, ultimate boss fights for players seeking additional challenges.The region system has been removed, and individual Atlas Passive Trees have been replaced by one gigantic Atlas-wide passive tree which creates a more flexible way for players to engage in the content they like best while also increasing its challenge and reward. Updated Atlas: The end-game Atlas of Worlds has been simultaneously simplified and also made deeper.The best way to get a dive in on these is by looking at the key feature set for Siege of the Atlas… It comes to Xbox and PlayStation as the largest expansion for the game over the last 12 months and features numerous new ideas: the Archnemesis challenge league, a revamp to the entire endgame including new story quests, new unique and currency items, four more pinnacle bosses, and game balance improvements.
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